Part of JME-01 — Kinematics: Rectilinear & Projectile Motion

Sign Convention and Common Errors

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Sign convention errors are the #1 source of incorrect answers in kinematics. Here is a systematic approach:

Step 1: Choose positive direction BEFORE writing equations. Standard: rightward/upward = positive.

Step 2: Assign signs consistently:

  • Upward throw: u = +v0v_0, a = -g
  • Downward throw: u = -v0v_0, a = -g (if upward is positive)
  • Free fall from rest: u = 0, a = -g

Step 3: Displacement sign indicates direction:

  • Positive s: object is above/right of starting point
  • Negative s: object is below/left of starting point

Common Errors to Avoid:

  1. Using s = +h when the object is BELOW the launch point (should be -h)
  2. Forgetting that g is always positive; the SIGN comes from the direction
  3. Confusing distance (always positive) with displacement (can be negative)
  4. Assuming acceleration = 0 when velocity = 0 (e.g., at the top of a throw)
  5. Using kinematic equations when acceleration is NOT constant
  6. In nth second formula: sns_n can be negative (body has reversed)
  7. Using speed instead of velocity in vector equations

Golden Rule: When in doubt, draw a diagram with axes marked, and explicitly write the sign of every quantity.

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