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Part of JME-01 — Kinematics: Rectilinear & Projectile Motion

Key Formulae Quick Reference

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Rectilinear Motion (constant a):

  • v = u + at
  • s = ut + (1/2)at^2
  • v^2 = u^2 + 2as
  • s_n = u + a(2n-1)/2
  • Average velocity (equal distances) = 2v_1*v_2/(v_1+v_2)
  • Average velocity (equal times) = (v_1+v_2)/2

Projectile Motion:

  • T = 2u*sin(theta)/g
  • H = u^2*sin^2(theta)/(2g)
  • R = u^2sin(2theta)/g
  • Trajectory: y = xtan(theta) - gx^2/(2u^2cos^2(theta))
  • At top: v = ucos(theta), KE = (1/2)mu^2cos^2(theta)
  • Radius of curvature at top: r = u^2*cos^2(theta)/g

Free Fall:

  • Distance ratios in successive seconds from rest: 1:3:5:7...
  • v = sqrt(2gh), t = sqrt(2h/g)

Relative Velocity:

  • v_{A/B} = v_A - v_B (vector)
  • Rain angle: theta = arctan(v_man/v_rain)

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