Impulse provides an alternative approach to force problems, especially useful for collisions and variable forces.
Impulse-Momentum Theorem: J = delta_p = p_final - p_initial = F_avg * delta_t
Key Concepts:
- Impulse J has the same dimensions as momentum: [MLT^{-1}]
- For constant force: J = F * delta_t
- For variable force: J = integral of F*dt = area under F-t graph
- Impulse is a vector — direction matters
Bouncing Ball Problems:
- Ball hits wall at v and rebounds at v': J = m(v' - (-v)) = m(v' + v)
- If elastic (v' = v): J = 2mv (maximum impulse)
- If perfectly inelastic (v' = 0): J = mv
Practical Applications:
- Why cricketers "give" with their hands when catching: increases delta_t, reduces F_avg
- Car crumple zones: increase collision time, reduce impact force
- Airbags: same principle — increase delta_t for given delta_p