Part of JME-02 — Newton's Laws of Motion & Friction

Impulse and Momentum

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Impulse provides an alternative approach to force problems, especially useful for collisions and variable forces.

Impulse-Momentum Theorem: J = deltapdelta_p = pfinalp_{final} - pinitialp_{initial} = FavgF_{avg} * deltatdelta_t

Key Concepts:

  • Impulse J has the same dimensions as momentum: [MLT1MLT^{-1}]
  • For constant force: J = F * deltatdelta_t
  • For variable force: J = integral of F*dt = area under F-t graph
  • Impulse is a vector — direction matters

Bouncing Ball Problems:

  • Ball hits wall at v and rebounds at v': J = m(v' - (-v)) = m(v' + v)
  • If elastic (v' = v): J = 2mv (maximum impulse)
  • If perfectly inelastic (v' = 0): J = mv

Practical Applications:

  • Why cricketers "give" with their hands when catching: increases deltatdelta_t, reduces FavgF_{avg}
  • Car crumple zones: increase collision time, reduce impact force
  • Airbags: same principle — increase deltatdelta_t for given deltapdelta_p

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