Part of JME-01 — Kinematics: Rectilinear & Projectile Motion

Free Fall and Vertical Motion

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Free fall is motion under gravity alone, starting from rest. Vertical throw adds initial velocity.

Free Fall (u = 0, a = g):

  • v = gt, h = \frac{1}{2}$$gt^2, v = sqrt(2gh)
  • Distance in nth second: sns_n = g2n12\frac{2n-1}{2}
  • Successive second ratio: 1:3:5:7:9 (Galileo's law)
  • Cumulative distance ratio: 1:4:9:16:25 (perfect squares)

Vertical Throw (upward, u = v0v_0):

  • Time to top: t = v0g\frac{v_0}{g}
  • Max height: H = v0v_0^22g\frac{2}{2g}
  • Total flight time: T = 2v0v_0/g
  • Symmetry: speed at any height during ascent = speed at same height during descent
  • Time of ascent = time of descent (to same level)

Ball dropped vs thrown upward vs thrown downward from same height: All three hit the ground with the SAME speed (energy conservation: v = sqrt(u2u^2 + 2gh)). Only the direction of impact velocity differs.

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