Cue Column:
- When to use parallel axis?
- Perpendicular axis limitation?
- Common mistake?
Notes: Parallel Axis Theorem: I = + . Use when the rotation axis is parallel to the centre-of-mass axis but shifted by distance d. Works for ANY rigid body (3D or 2D).
Perpendicular Axis Theorem: = + . ONLY for planar bodies. The z-axis is perpendicular to the plane, and x, y are in the plane, all intersecting at the same point.
Common Mistake: Applying perpendicular axis theorem to 3D bodies (sphere, cylinder along their length). This gives wrong answers. It only works for flat objects like discs, rings, and rectangular plates.
Summary: Parallel axis shifts the axis (adds ). Perpendicular axis splits MOI into two in-plane components (2D bodies only).