Part of MAG-01 — Magnetic Effects of Current & Magnetism

Mnemonic Master — Memory Tricks for Magnetism

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1. Right-Hand Rule (Straight Wire)

"Thumb UP, fingers CURL"

  • Point right thumb along current direction → curled fingers = B field direction
  • For current going up: B circles counter-clockwise when viewed from above

2. Right-Hand Rule (Force on Charge — FBI Rule)

"F = B × I" or use three fingers:

  • Index → B (field direction)
  • Middle → I (current / velocity of positive charge)
  • Thumb → F (force direction)
  • For negative charge: reverse the thumb direction

3. DPF Rule for Magnetic Materials

"Dia Pushes Far, Para Pulls Weakly, Ferro Flies In"

  • DiamagneticPushed out (repelled), moves to weaker field region
  • ParamagneticPulled in weakly (weakly attracted)
  • FerromagneticFlies into the field (strongly attracted)
  • Extra: "Diamond is Dia; Aluminium is pAra; Iron is ferro"

4. Ammeter vs Voltmeter

"A-Low, V-High" (AV pattern)

  • Ammeter = Low resistance = parallel Shunt = Small S
  • Voltmeter = High resistance = Series R = huge R
  • Memory: "Ammeter is like a bridge (parallel path); Voltmeter is like a wall (in the way)"

5. Solenoid vs Toroid

"Solenoid is Straight, Toroid is a Tyre"

  • Solenoid: straight cylinder, uniform B inside, zero outside
  • Toroid: donut shape, B = μ_{0}NI/(2πr) inside ring, zero in hole AND outside

6. Key Numbers to Remember

  • μ_{0} = 4π × 10^{-7} T·m/A ≈ "4π nano" (nano = 10^{-7} is approximate)
  • 1 T = 1 N/(A·m) = 1 kg/(A·s2s^{2})
  • e = 1.6×10191.6 \times 10^{-19} C; m_p = 1.67×10271.67 \times 10^{-27} kg; m_e = 9.1×10319.1 \times 10^{-31} kg

7. Hysteresis Loop Points

"Retentivity = Remembered; Coercivity = Cancelled"

  • Retentivity = B when H = 0 (material retains magnetism)
  • Coercivity = −H when B = 0 (field needed to coerce magnetism to zero)

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