1. Right-Hand Rule (Straight Wire)
"Thumb UP, fingers CURL"
- Point right thumb along current direction → curled fingers = B field direction
- For current going up: B circles counter-clockwise when viewed from above
2. Right-Hand Rule (Force on Charge — FBI Rule)
"F = B × I" or use three fingers:
- Index → B (field direction)
- Middle → I (current / velocity of positive charge)
- Thumb → F (force direction)
- For negative charge: reverse the thumb direction
3. DPF Rule for Magnetic Materials
"Dia Pushes Far, Para Pulls Weakly, Ferro Flies In"
- Diamagnetic → Pushed out (repelled), moves to weaker field region
- Paramagnetic → Pulled in weakly (weakly attracted)
- Ferromagnetic → Flies into the field (strongly attracted)
- Extra: "Diamond is Dia; Aluminium is pAra; Iron is ferro"
4. Ammeter vs Voltmeter
"A-Low, V-High" (AV pattern)
- Ammeter = Low resistance = parallel Shunt = Small S
- Voltmeter = High resistance = Series R = huge R
- Memory: "Ammeter is like a bridge (parallel path); Voltmeter is like a wall (in the way)"
5. Solenoid vs Toroid
"Solenoid is Straight, Toroid is a Tyre"
- Solenoid: straight cylinder, uniform B inside, zero outside
- Toroid: donut shape, B = μ_{0}NI/(2πr) inside ring, zero in hole AND outside
6. Key Numbers to Remember
- μ_{0} = 4π × 10^{-7} T·m/A ≈ "4π nano" (nano = 10^{-7} is approximate)
- 1 T = 1 N/(A·m) = 1 kg/(A·)
- e = C; m_p = kg; m_e = kg
7. Hysteresis Loop Points
"Retentivity = Remembered; Coercivity = Cancelled"
- Retentivity = B when H = 0 (material retains magnetism)
- Coercivity = −H when B = 0 (field needed to coerce magnetism to zero)