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Part of ME-02 — Kinematics

Definitions Glossary — Kinematics

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TermSymbolDefinitionSI Unit
DistancedTotal length of path travelled, always positivem
Displacements or Δr\Delta rStraight-line vector from initial to final position; can be negativem
Speed—Distance per unit time; scalarm/s
VelocityvDisplacement per unit time; vectorm/s
AccelerationaRate of change of velocity; vectorm/s2s^{2}
Uniform motion—Constant velocity (zero acceleration)—
Uniformly accelerated motion—Constant non-zero acceleration—
Free fall—Motion under gravity alone (a = g = 9.8 m/s2s^{2} downward)—
Projectile—Object launched with initial velocity and subject only to gravity—
Time of flightTTotal time projectile is in the airs
Maximum heightHHighest point above launch level in projectile motionm
RangeRHorizontal distance from launch to landing (same level)m
Angular velocityωRate of change of angle; ω = v/rrad/s
Centripetal accelerationaca_cAcceleration directed toward centre of circular path; ac=v2/ra_c = v²/rm/s2s^{2}
Instantaneous velocityv(t)Velocity at a specific instant; slope of x-t graphm/s
Average velocityvˉ\bar{v}Total displacement ÷ total timem/s
Scalar—Physical quantity with magnitude onlyvaries
Vector—Physical quantity with magnitude and directionvaries
Dot productA·BABcos⁡θAB\cos\theta; gives scalarvaries
Cross productA×BABsin⁡θAB\sin\theta; gives vector perpendicular to bothvaries
Relative velocityvrelv_{rel}Velocity of one object as observed from anotherm/s

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