Part of ME-02 — Kinematics

Definitions Glossary — Kinematics

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TermSymbolDefinitionSI Unit
DistancedTotal length of path travelled, always positivem
Displacements or Δr\Delta rStraight-line vector from initial to final position; can be negativem
SpeedDistance per unit time; scalarm/s
VelocityvDisplacement per unit time; vectorm/s
AccelerationaRate of change of velocity; vectorm/s2s^{2}
Uniform motionConstant velocity (zero acceleration)
Uniformly accelerated motionConstant non-zero acceleration
Free fallMotion under gravity alone (a = g = 9.8 m/s2s^{2} downward)
ProjectileObject launched with initial velocity and subject only to gravity
Time of flightTTotal time projectile is in the airs
Maximum heightHHighest point above launch level in projectile motionm
RangeRHorizontal distance from launch to landing (same level)m
Angular velocityωRate of change of angle; ω = v/rrad/s
Centripetal accelerationaca_cAcceleration directed toward centre of circular path; ac=v2/ra_c = v²/rm/s2s^{2}
Instantaneous velocityv(t)Velocity at a specific instant; slope of x-t graphm/s
Average velocityvˉ\bar{v}Total displacement ÷ total timem/s
ScalarPhysical quantity with magnitude onlyvaries
VectorPhysical quantity with magnitude and directionvaries
Dot productA·BABcosθAB\cos\theta; gives scalarvaries
Cross productA×BABsinθAB\sin\theta; gives vector perpendicular to bothvaries
Relative velocityvrelv_{rel}Velocity of one object as observed from anotherm/s

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