| Cue / Question | Notes |
|---|---|
| What are the 3 equations of motion? | v = u + at; s = ut + ½; = + 2as |
| What does each equation omit? | 1st omits s; 2nd omits v; 3rd omits t |
| Formula for displacement in nth second? | — unit: m |
| Projectile: Time of flight formula? | — depends on sin θ |
| Projectile: Max height formula? | — depends on sθ |
| Projectile: Range formula? | — max at θ = 45° |
| Complementary angles property? | θ and (90°−θ) give same range R; H ratio = tθ |
| Velocity at highest point of projectile? | Horizontal only: (NOT zero) |
| Centripetal acceleration formula? | — toward centre |
| v-t graph: slope and area? | Slope = acceleration; Area = displacement |
| x-t graph: slope? | Slope = instantaneous velocity |
| Sign convention for free fall (upward +ve)? | g = −9.8 m/ |
| Vector resolution formulas? | ; |
| Scalar product vs vector product? | A·B = AB cosθ (scalar); A×B = AB sinθ (vector, ⊥ to both) |
Summary: Kinematics covers motion without forces. For constant acceleration, use SUVAT equations (each omits one variable). Projectile motion separates horizontal (constant velocity) from vertical (uniform acceleration under g). Key traps: horizontal velocity is NOT zero at peak; complementary angles share range but differ in height (60° gives 3× the height of 30°). Circular motion keeps speed constant while continuously changing velocity direction. Always fix sign convention at the start and maintain it throughout.